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#1
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How do I use your U files?
Downloaded some of them yesterday to use, from your cool website. If I copy them into the game folders System directory will they all be automatically loaded at startup of the editor or do I have to load them up myself first? Thanks, nzotb |
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#2
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Actor Browser->File->Open
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#3
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First off, make sure you use this file...
http://www.trinserver.com/downloads/LastManINV1.exe It has everything. Explode the file to your LOTD folder. Then when you're mapping use Actor Browser-> File -> Open as eblade suggests. In general if there is a V2 or V3 of something, use the highest numbered one. So for example TrinZombieAIV2 is an updgrade over V1. The exception to that is the NetFix stuff. Use TrinNetFixV3 if you can find stuff in there. If not look for it in TrinNetFix. You'll see a bunch of new actor classes appear for Trin*** this and that. Most are network multiplayer game fixes. Some are brand new classes or extensions of current classes. Most of the time my fixes/extensions are extensions of the base classes. Sometimes they are not. So you have to look around a bit. The actual code has a lot of documentation built into it. So if you see a class and you don't know what it is or does, you might try exporting the source code and romping through it. Hope that helps!! Good luck!!
__________________
Soon the super karate monkey death car would park in my space. |
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#4
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Thanks!
Just what I neeeded to know.... thanks to eblade too.... (yes Im keeping it on the grid!) nzotb |
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