Go Back   Undeadgames the #1 source for Zombie Game information > Zombie Game Content Discussion > Mod and Map Ideas

Reply
 
Thread Tools Display Modes
  #11  
Old 01-23-2010, 09:48 PM
eblade's Avatar
Senior Member
 
Join Date: Nov 2005
Location: Michigan
Posts: 5,767
udds 59,005
Received 1 thank(s)
eblade is on a distinguished road
Send a message via ICQ to eblade Send a message via AIM to eblade Send a message via MSN to eblade Send a message via Yahoo to eblade
Default

Today:
Made some fixes to OtisAI (it's still terrible, but it doesn't kill a multiplayer game anymore)
Remove "bNameCheat" (technical problem)
Add chance of random bones on random zombies being randomly broken when they spawn
Crawlers no longer freak out if they try to attack someone before the game realises they are supposed to be crawling
Melee Weapons now hit with a more proper momentum-direction (updated all melee weapons momentumdirs to adjust for this). Used to be no matter what direction you were facing, they would always fall in the same direction, now they (almost always) fall in the proper direction from the melee swing. (try giving one a hammer-uppercut to see what i mean, or a lead pipe side swipe)
Melee Weapons now count as meleeweapons to AI (if anyone ever made one anyway)
"FakeWoodenDoor" objects can no longer be exploded.
  #12  
Old 02-04-2010, 03:07 AM
eblade's Avatar
Senior Member
 
Join Date: Nov 2005
Location: Michigan
Posts: 5,767
udds 59,005
Received 1 thank(s)
eblade is on a distinguished road
Send a message via ICQ to eblade Send a message via AIM to eblade Send a message via MSN to eblade Send a message via Yahoo to eblade
Default

Door fix is in, so original doors should (mostly) work for players using the patch, when connected to servers also using the patch .. (basically, this means old maps that have broken doors will have working doors ... at least as long as everyone is using the patch)

Anyone willing to run a server with this patch? Preferably someone who is able to easily update their files, so when rapidfire changes come up, it's easy to test/change/repeat.

Last edited by eblade; 02-04-2010 at 03:09 AM.
  #13  
Old 02-04-2010, 02:38 PM
TheKiller's Avatar
Senior Member
 
Join Date: Oct 2008
Location: Romania
Posts: 623
udds 19,353
TheKiller
Send a message via ICQ to TheKiller Send a message via MSN to TheKiller Send a message via Yahoo to TheKiller Send a message via Skype™ to TheKiller
Default

Good Work With the patch Blade
i really wanted some Menu Names for Jack and Otis
and some other characters lol

what did you changed to the menu btw ?
Would you please add Trins function to create Tracking Files into your BladeIN Gametype?
__________________

  #14  
Old 02-23-2010, 02:19 AM
eblade's Avatar
Senior Member
 
Join Date: Nov 2005
Location: Michigan
Posts: 5,767
udds 59,005
Received 1 thank(s)
eblade is on a distinguished road
Send a message via ICQ to eblade Send a message via AIM to eblade Send a message via MSN to eblade Send a message via Yahoo to eblade
Default

Well, for some reason, the compiler has stopped giving me any love on this. So, I guess I'll be halting any further progress on it, until it decides to start acting like it used to, or i figure out how to make it act like it used to.

Who wants to be a test subject for what I have so far?
  #15  
Old 03-04-2010, 03:55 PM
shockdotd's Avatar
▬NoMercY▬
 
Join Date: Apr 2008
Location: Germany
Posts: 995
udds 39,820
Received 1 thank(s)
shockdotd
Send a message via ICQ to shockdotd Send a message via Skype™ to shockdotd
Talking

Lol, I am already one
__________________
  #16  
Old 03-04-2010, 04:16 PM
eblade's Avatar
Senior Member
 
Join Date: Nov 2005
Location: Michigan
Posts: 5,767
udds 59,005
Received 1 thank(s)
eblade is on a distinguished road
Send a message via ICQ to eblade Send a message via AIM to eblade Send a message via MSN to eblade Send a message via Yahoo to eblade
Default

Anyone that has this, might want to Uninstall it. I'm getting significant problems with two servers, and I don't know if it's the servers or the patch.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off