1. Posts Tagged ‘left4dead’

    L4D2 Interview and Video Preview

    Friday, August 14th, 2009

    Gametrailers TV has an interview with Gabe Newell and Chet Falizek about Left4Dead 2, along with some video of the newly announced fairgrounds campaign.

    One goal of the new game is to tell a contiguous story, unlike L4D in which the connection between campaigns wasn’t always apparent.

    There is gameplay footage of two of the new Special Infected, the Charger and Spitter. Chet details some of the new weapons, including the katana, axe and grenade launcher.

    They finish up the interview discussing Crash Course, the upcoming DLC campaign for the original L4D. It’s focus is being a versus campaign that can be completed in 30 minutes, but it still includes co-op and survival mode. Its narrative is set in the period between the No Mercy and Death Toll campaigns.

    I’d recommend watching it in Hi-def from the GameTrailers site.

    L4D2 Release Date: 2009-11-17

    Left4Dead New Crash Course DLC Announced

    Tuesday, August 4th, 2009

    Thanks for this CJ

    “August 4, 2009 – Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the next major downloadable content (DLC) update for its co-operative zombie thriller, Left 4 Dead (L4D), the #1 new game title on Xbox 360 and PC in 2008

    Entitled “Crash Course,” the latest DLC delivers new single-player, multiplayer and co-operative gameplay to both platforms. Targeted for release in September, “Crash Course” bridges the gap between the end of the “No Mercy” campaign and the beginning of “Death Toll” in the original game, expanding the game universe with new locations, new dialogue from the original cast, and an explosive finale

    While containing both Survival maps and a Co-operative Campaign, the primary goal of “Crash” is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game’s existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.

    “Since the release of Left 4 Dead last November, the design team has been excited about creating new experiences for this world and allowing players to do the same, by releasing much of our internal toolset, like the Survival Pack and Authoring Tools,” said Gabe Newell. “We’re working with the fans toward the ongoing entertainment value of the product.”

    Left 4 Dead is an action horror game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 50 industry awards from outlets around the world and sold almost 3 million copies worldwide.

    Left 4 Dead: Crash Course is targeted for release in September and will be available free of charge on the PC and for 560 Gamer points on Xbox Live.

    For more information, please visit www.l4d.com

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