1. Posts Tagged ‘Zombie Games’

    Stubbs the Zombie: Rebel Without a Pulse, Free!

    Wednesday, November 25th, 2009

    There is currently an offer to get Stubbs the Zombie: Rebel Without a Pulse free. Just go to the link above, add the game to your cart, and use the coupon code: ASPYRTHANKS. This will reduce the price to $0.00. You can then check out and get a download link and serial number.

    Stubbs-the-zombie-free

    Rebel Without a Pulse

    From the Executive Producer of Halo, comes Stubbs the Zombie in Rebel Without a Pulse. You play as Stubbs, an undead antihero who takes on a futuristic city using nothing but his own carcass and the weapons of his possessed enemies. This third-person action game uses the Halo engine and integrates tongue-in-cheek humor and a strong storyline with innovative combat.

    In death, Stubbs has finally achieved the success and power he never had in life – and he sees no reason to stop until all of Punchbowl, Pennyslvania is his. Of course, billionaire playboy industrialist Andrew Monday has other ideas. The tension mounts until the city explodes in a full-scale human vs. zombie war.

    Features:

    • Be the Zombie in an epic battle between the living and the dead.
    • Take over Punchbowl, an immersive, futuristic city built with the Halo engine.
    • Convert bitter enemies into a horde of zombie allies by eating their brains.
    • Use your body as a weapon: explosive gut grenades, toxic zombie sputum, a severed hand that can crawl through tight spaces and possess the living, and unholy flatulence.
    • Possess unsuspecting humans and use their weapons against their friends.
    • Use zombie strength to smash down doors and maul any human who gets in your way.
    • Original soundtrack features 13 songs from various artists including, Ben Kweller, Death Cab for Cutie, Cake, The Walkmen, Phantom Planet and more!

    Fort Zombie Why You Shouldnt Waste Your Money

    Wednesday, November 4th, 2009

    If you’ve paid attention to Undeadgames for the past couple of months I have been trying to pump Fort Zombie up. They even gave us exculsive screenshots of the game to post here. But what has happened after release has me appaled and has made me think twice about buying any game with the Kerberos name on it (Although Cataclysm’s still alright).

    I bought the game and had a ridiculous number of problems. In fact I havent played it since the first day because it was so bad. Apparently MANY people if not all have had horrible issues with the game since release you can see that on their forums here. Many people have posted legitimate issues and have had very rude remarks back from the developer such as

    “Grow up enough to read the manual and figure out that items are not picked up as if it were an FPS. Frame rate problems on some machines are being investigated. As for the rest…gfy pleb baby…gfy”

    “someday monkey will make a post that’s NOT self-referentially dramatic and the shock will be terrible for me.”

    “after a weekend of dealing with the bitching of people running into the clearly endless void in a ten dollar game, you will have to excuse me if my opinion on the sense and sense of humor of the average gamers has been lowered somewhat.”

    “Lena, so far it seems you are a lil imagination challenged, given your mulitiple “not getting it” posts…”

    “The irony is that when we did SotS we literally bent ourselves into pretzels making sure it had low system requirements and the reward was “where are your fancy lighting and shadows?”

    This time we put in the fancy lighting and shadows and suddenly we are system requirement nazis…

    I have more examples with screenshots of course but theres no use in going through them all, just visit the forums and you can see for yourself.

    Here are the facts

    The game is horribly laggy on most systems, and many of those running top of the line hardware, Im in fact running a 4870 and the performance is horrible.

    The AI is the worst I’ve seen in any “commercial game” comes close to Paintbrawler.

    The zombies look absolutely terrible.

    I was holding back because I thought the game had “potential” but honestly I don’t pay for potential. I don’t buy a bunch of flower when I want a sandwich because it has the “potential” to become bread. I want what I pay for and this certainly is not worth $10. Many IPhone apps are better than this and sell for less.

    Apparently the devs think zombie fans are fools and are willing to just blow $10 and get a very subpar incomplete bug fest. I for one will not be buying from Kerberos ever again, more so for the unprofessional comments I have seen on their forums. I am looking forward to seeing the major sites and magazines agree with the users about how bad this game really is.

    Bottom line save your money.

    Nation Red New Character Model and more!

    Sunday, September 6th, 2009

    Hey everyone I had the opportunity to talk with Susan from Nation Red. The email discussion is posted below with her permission but I wanted to highlight a few of the cool things she has mentioned.

    • As we speak a new character model is in development
    • There is a patch soon to be released that will address some balancing issues, and make the game scale better the longer you live on free play.
    • If the game sales do well enough a FREE coop patch will be available.
    • Sounds like it will be possible to do some custom levels for the game as well :)

    Here is the correspondence I had with Susan from diezelpower.com

    Hello Jason,

    Great to hear from you – I was actually checking out your site yesterday, nice to see people liking the game!
    Level editing: yes, we are already working on this. It will depend though on if you want to edit existing levels or if you want to create your own new 3D (for example modeling a new level in 3D Studio Max). Most of this is possible to add quite quickly, so you could be in luck there.

    In the meantime, our programmers are working on an update for the game coming out this week which includes a rewrite of the Free Play game mode (skill level will ramp up nicely, fight multiple bosses at the same time and more), gameplay adjustments and more.

    Following that if the game does well, we would add multiplayer coop, something many people told us they’d like to see. (This will all be released as a free Steam update or if you bought a copy from our site of course.)
    Let me know regarding the level editing what you’d like, and we’ll see what we can do!
    Best regards,

    Susan
    DiezelPower

    My Response

    Hey Susan,
    Thanks for taking the time to reply to my email. As far as level editing goes I would be perfectly happy creating new levels, the civilian protection level was a challenging one so I would be interested in making some more involving that type of game play. It would also be great to create some levels with different scenery, City levels, levels in a field with trees/bushes/ect, maybe even some wintery levels. I know a few members of the Undeadgames community who would love to make some levels for it as well we have a pretty decent sized modding community. I don’t know if you were insinuating that you would allow me to create new levels or if you just wanted ideas, but I am open to either option. I do have 3DS max available it’s a slightly older copy but still should be able to export in the proper formats, and I and a few of our members have modeling experience. So if it just required some command line tools or an exporter that would be fine.

    Thanks again for your time, and thank you for getting back with me, if its ok with you I’d like to post this on Undeadgames.com (without your contact email address) as I know the community would be really excited to see that you actually responded, and the changes headed for the game.

    Thanks,
    Jason

    2nd Email I received with some possibly great news :)

    Hello Jason,

    Yes of course you can post my messages to you on the site.
    Regarding the level modding; That sounds great; we can either release them on your website, or the Nation Red website (we’ll make a special section) or perhaps on Steam.

    If your users have modeling experience, they should be able to make levels pretty easily. The only small thing to keep in mind is that although it is tempting to put all kinds of objects inside the levels, it will detract from the freedom you have. Walls, cars, etc. in the middle of the levels will impact your ability to move around, some people may prefer a more open arena. But let’s see what we can do. I will need to check with the programmers how exactly the levels should be made, what format, etc.

    BTW, saw today that a new player character is being designed, so look forward to being able to choose your zombie killing character as well (in preparation to coop)!
    Kind regards,
    Susan

    This is potentially exciting for Undeadgames, and Nation Red. The ability to make custom maps alone would be fantastic and would greatly increase the replayability. Imagine making some of your favorites the Mall lobby from Dawn of the Dead, the bunker exterior from Day of the Dead, or zombies coming at you in an open cornfield where they are harder to see. Imagine objective based maps, defend point A for 10 minutes while the civilians escape, get to the generator to power up the turrets, ect. If I know the map makers and modders here you could come up with all sorts of great things.  Anyway was just very excited over this and wanted to post it for everyone.

    Fort Zombies

    Friday, September 4th, 2009

    This sounds like a pretty cool game,  more geared towards those zombie lovers who like to find somewhere to hold out from the zombies. Here’s a description I found of the game.  Seems as if the zombie community is getting really lucky these days with zombie games :) .

    The undead will walk the Earth this fall, as Paradox Interactive today kicked off PAX 2009 with the unveiling of Fort Zombie. Tackle hordes of zombies in this lite action/RPG title that will be available through all major digital distribution channels.

    In Fort Zombie, players will find themselves trapped in the small town of Piety, Indiana. Faced with no other choice but to find shelter from an impending wave of zombies migrating from a nearby metropolis, players will be challenged to choose a building to be their fort throughout the entire campaign. By effectively focusing efforts on building up this structure in between scouring the town for supplies and searching out and training survivors, players will have a shot at surviving the massive zombie onslaught.

    For the few remaining citizens of Piety, each new day brings more fear. Only the most prepared citizens of Piety will stand a chance against the zombie infestation. Choose from a variety of daily tasks and efficiently build up your character’s stats and skills as you battle blood-thirsty invaders and attempt to avoid total infestation. Most importantly, you must build up your fort for anyone to have any hope of surviving the last, big stand-off against the coming undead swarm.

    This fall, stay alive and be prepared for the fight of your life in Fort Zombie!

    Zombies & Me on the IPhone

    Wednesday, July 29th, 2009

    Well I can only tell you what I have found out from other sources because I sadly.. do not have an IPhone to try this on.

    From Shacknews

    8 lb Gorilla, a new Electronic Arts studio focused enitrely on “bite-sized iPhone games,” today released its first iPhone and iPod Touch game through the iTunes App Store.

    Priced at $0.99 and 6.2 MB in size, Zombies & Me has players herding wave after unending wave of the undead away from Granny’s house and into the paths of falling bombs. Fortunately, “mindless Zombies can’t help but stare up at the incoming bombs.”

    As players tap the screen to guide their character around, good old Granny will impart some wisdom, such as “no pie for you young men,” “I miss Mr. Shingles,” and “in my days, zombies were less horrid.” The iTunes listing further promises “endless zombies to EXPLODE! EXPLOSIONS! More EXPLOSIONS!!! 3 unique ways to die!”

    I took the game for a quick spin, and while it’s not the most engrossing experience on the iPhone, there’s certainly an addictive pick up and play feel to Zombies & Me. As with other casual games, I have to wonder how long I’ll keep coming back to it, but hey, the “Loooading…” screens don’t last too long on the old iPhone 3G, so that’s nice.

    Left 4 Dead 2 Bridge Run Video

    Wednesday, July 22nd, 2009

    Check out this video posted earlier Its of the cescendo event in the Parish campaign.

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